solo indie dev / first-year IT student / Delhi / self-taught / currently shipping things

I make games about knights, chickens & dish soap.

Six finished games on itch.io in the last year. Several unfinished prototypes lurking in the project folder. Zero studio experience. A frankly unreasonable amount of time spent making systems do stupid things.

TAGLINE 01 — I make games about knights with railguns, chickens with shotguns, and dish soap fighting for its life.
TAGLINE 02 — Programmer first. Indie dev second. Professional enemy of scope creep.
TAGLINE 03 — Six games shipped. The proto types are multiplying. This is probably fine.
TAGLINE 04 — I can't decide which tagline to use.
01 / technical centerpiece

KNIGHT WITH 2 GUNS

A third-person action game where a knight solves problems with either a fast weak rifle or a slow strong railgun. Mostly the problems are enemies. Sometimes the problem is Unity.

A Knight With 2 Guns: Trapped Without a Sun

3D third-person action / KayKit assets / built in Unity. The biggest technical project here: fast rifle + slow railgun, dash, ground-slam knockback, freelook camera and increasingly rude enemy waves.

CombatRifle, railgun, dash, slam
WavesSpeed / HP / damage scaling
SystemsState management + spawner
PresentationShaders, particles, trail, shockwave
UIHealth, enemy stats, score, wave
CameraThird-person freelook setup
UNITYC#3DFSMSHADERSPARTICLES
02 / shipped games

THE OTHER
SIX

Small games, jam games, a weekend itch. Finished beats perfect.
03 / unfinished on purpose

CURRENTLY
COOKING

The prototypes are not hidden in a dark basement. They're part of the process. Some will ship. Some will become valuable lessons in scope management.

Back of a Notebook

A 2D metroidvania made entirely from pen-drawn assets. Tutorial, one platforming section and one boss fight currently exist.

STATUS // playable slice → more rooms pending

Desk Bud

A desktop buddy that currently does one extremely useful thing: a 20-20-20 eye-rest timer that gently blocks input during breaks.

STATUS // functional → trying not to overbuild it

DA Beach

Comfy Summer Jam troll game. Mixed correct/incorrect tutorials, absurd deaths and a Pokémon-style fight sequence somewhere in the middle.

STATUS // unfinished → suspiciously alive
04 / the devlog entry

THE BORING-SOUNDING STUFF

Dear whoever is reading this:

I'm a self-taught programmer and a first-year IT student at ADGIPS, Delhi. I don't have professional studio experience yet. What I do have is a suspiciously large pile of finished little games and a habit of opening Unity to "fix one thing" and emerging four hours later with a wave spawner.

I care more about making the mechanic work than pretending I made the art. A lot of the visual assets are free/asset-store stuff, Mixamo animations, or art from teammates. That's fine. My lane is the machinery underneath the joke.

the machinery
UNITYC#2D / 3DCUSTOM MECHANICSFSM / STATE MANAGEMENTCHARACTER CONTROLLERCOMBAT SYSTEMSCUSTOM SHADERSANIMATION STATE MACHINES3rd PARTY ANIMATION INTEGRATIONPARTICLE EFFECTSRIGIDBODY PHYSICSWIN32 / DESKTOP APPSNEW INPUT SYSTEMCINEMACHINEFREELOOK 3D/ CAMERA SYSTEMSRUNTIME HUDSOUND AND MUSIC INTEGRATIONASSETS INTEGRATIONGAME DESIGNGDDs (Milanote)DIGITAL PAINTING (Krita basics)PIXEL-ART SPRITESGIT / GITHUB, COLLABORATIVE WORKFLOW
05 / receipts

WATCH THE
CHAOS HAPPEN

Build logs, clips, bugs that somehow became features, and whatever happened in Unity that day.

Devlog / Instagram

Short clips from the actual build process. Expect mechanics, experiments, progress, failures and the occasional "why is the collider doing that." (will start making these soon)

INSTAGRAM →